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Gene Starwind Series Outlaw Star
A long-standing pseudo-troll and Prommie of the General Discussion (GD) subforum of Gaia Online. Stream Outlaw Star series Outlaw Star follows the outlaw Gene Starwind and his eleven yearold business associate Jim Hawking Together they run a small jackofalltrades business on the backwater planet Sentinel III After the two take a job as bodyguards for a mysterious outlaw they find themselves the owners of the XGP15AII a highly advanced. Shells that are numbered #4, #9, and #13 are the rarest kinds, as they were only created by wizards of Tenrei, Ark Manaf, Hadul and Urt. Their numbers appear to define the varied effects of each shell. Outlaw Star was originally serialized in the monthly Shueisha magazine Ultra Jump between 19 for DeviantArt is the worlds largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art.Caster shells are numbered by the wizards who create them. The plot follows protagonist Gene Starwind and his motley crew of an inherited ship dubbed the Outlaw Star, as they search for a legendary, outer space treasure trove called the 'Galactic Leyline'.
When loaded into the caster gun, the shell causes the turbine of the weapon to glow red. List of Caster Shells in Outlaw Star Number #3The #3 shell was the first shell used by Gene Starwind against the Kei pirate, Guugaku. Beyond that, caster shells in general are benign and use only the mana in which they were imbued with.
In the absence of mana, the user's life force then fades out of existence. The discharge of the shells themselves trigger a purple and black effect on the turbine.A small black hole forms in negative space and glides over to whoever it was fired at before tearing the opponent inside out, pulling their entire being into the black hole. The shells themselves, created by the priestess Urt, are golden yellow and bear red kanji symbols. The #3 shell was strong enough to dispel Tao magic and triggered a large explosion after impact, most of which went upward.Urt's #4 Caster Shells as seen in " Hot Springs Planet Tenrei".The #4 shells were the second to final shells used against Anten Seven member Hamushi and Hazanko.
Created by the priest Hadul, the shell is golden yellow and bears a red kanji symbol. The disc discharge is blue, followed by a spiral tri-contrail effect.The #9 shell was used against Ron MacDougall in the Galactic Leyline. Like the #3 shell, the #5 shell is red. Number #5The #5 shell was used to dispel Roi Fong's Tao magic spell that took the form of a dragon.
The #10 shell can obliterate its opponents, but when used against another Caster or powerful Tao magic, its effects are nullified or repelled.The #11 shell was used against the Space Forces Autonomous Weapons and Hamushi. The shell's discharge is a medium-sized red beam. The #10 shell is golden yellow and when triggered inside the barrel, the disc glows red. In the absence of mana, the #9 shell will sap the user of their life force.The #10 shell was used against Ron MacDougall, the Space Forces Autonomous Weapons and Hamushi in the Galactic Leyline. Seconds after the shell is fired, a small black hole appears and expels a blast that is strong enough to send an opponent flying across a particular landscape.
The #12 shell is white and when triggered inside the gun, causes the disc to glow purple. Like the #10 shell, the #11 shell can destroy its opponents, but a strong tao magic spell can repel its effects.The #12 shell was used against Aisha Clan-Clan. When discharged, the shell power manifests in a red burst.
Created by Ark Manaf, When the shell is triggered inside the gun, the disc glows yellow and creates a electrical effect. The #13 shell is golden yellow and bears a green kanji symbol. The shell, however, had been fired off-screen and its effect were nullified by Hamushi's Tao magic.The #13 shell was the final shell in Gene's repertoire and used against Hazanko. In the case of Aisha Clan-Clan, a Ctarl-Ctarl, the shell merely injured and rendered her unconscious.A #12 shell was implied to have been used on Hamushi by Gene during their encounter at the Galactic Leyline. The #12 shell causes electrical damage and may kill an ordinary person.
When discharged, the power of the shell manifests as large blue beam with a diameter approximately the size of its user. When inside the chamber of the gun, the shell causes the discs to glow pink. The characteristics of the shell are never revealed. However, the shell failed to fire at the time, and the potential of a properly working #19 shell has yet to be confirmed.The unnumbered shell was used against the Anten Seven member Leilong. The #19 shell is red and when triggered inside the gun, causes the disc to glow blue. The only confirmed instance of the shell's use was when Gene Starwind attempted to use one against Roi Fong and Soi Len.
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